ball.lua - implement a random visiting ball
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23
ball.lua
Normal file
23
ball.lua
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local mkHopper = require "hopper"
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local dirs = {"se", "sw", "ne", "nw"}
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local height = 10;
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return function(arena)
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local self
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local function update(dt, se, sw)
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if se+sw >= arena.getSize() then
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self.dead = true
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return
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end
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local dir = dirs[math.random(2)]
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self.jump(dir)
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end
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local function draw(x, y )
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love.graphics.setColor(128,0,0);
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love.graphics.circle("fill", x, y, height)
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end
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self = mkHopper(arena, draw, update)
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return self
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end
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