local mkArena = require "arena" local mkQbert = require "qbert" local arena = mkArena( 7, {3, -3}, {255, 0, 0}, {0, 255, 0}, {0, 0, 255} ) local time = 0 local qbert = mkQbert( arena ) local mobs = { qbert, arena } function love.load() end function love.draw() for ix, mob in ipairs(mobs) do mob.draw() end end function love.update(dt) if love.keyboard.isDown('i') then qbert.jump('ne') end if love.keyboard.isDown('u') then qbert.jump('nw') end if love.keyboard.isDown('k') then qbert.jump('se') end if love.keyboard.isDown('j') then qbert.jump('sw') end if love.keyboard.isDown('escape') then love.event.quit(0) end for ix, mob in ipairs(mobs) do mob.update(dt) end local mobs2 = {} for ix, mob in ipairs(mobs) do if not mob.dead then mobs2[#mobs2+1] = mob end end table.sort(mobs2, function(a, b) return a.getDepth() < b.getDepth(); end) mobs = mobs2 end