mkHopper = require "hopper" local height = 10 local width = height local draw = function(x, y, se, sw) love.graphics.setColor(128,128,0); love.graphics.circle("fill", x, y, height) end local update = function(dt, se, sw, jumpTime, jumpFrame, jumpDir) end -- constructor return function(arena) local self = mkHopper(arena, draw, update) return self end